Increased FOV - SPT Mods Workshop (2024)

Increased FOV - SPT Mods Workshop (3)

    • SPT 3.4.0-3.6.1
  • SamSWAT
  • Jul 29th 2022
  • 32k Downloads
  • 34 Comments

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

you can have wider FOV

BepInEx plugin that increases the range of FOV selection in the settings menu, combining my previous HUD "FOV" mod which allows you to move the FP camera relative to your body.

To edit some settings use the built-in ConfigurationManager which is opened with F12 in the game.

If you have spare money to spend and wish to support me and my work, you can donate here

- HOW TO INSTALL:

After you downloaded .zip archive, unzip it somewhere and drag&drop SamSWAT.FOV.dll into the BepInEx/plugins/ folder.

Most likely:

Increased FOV - SPT Mods Workshop (4)

But you can always drop your error into the comments.

412321

  • Version 1.0.0

    • SamSWAT
    • 32k Downloads

    32

    • Sarge

      Doesn't work for 3.8.0, I know this mod was uploaded in 2022, but it destroys the settings menu, and when you enter it, you can't leave it. Just sit's there and loads forever, hopefully there could be a fix soon!

      • SpaceGhost

        There is a fix. You just have to search. Or scroll down like 2 comments lmao.

        SamSwat's INCREASED FOV - Reupload

      • Sarge

        I didn't see that, thank you!

    • sad

      one major issue with this mod, texture spawn in this game are based on fov and for anything above 75 texture become LQ or disappear or get blurry. or 45fov gives you massive longrange adv

    • Fontaine

      Updated reupload: SamSwat's INCREASED FOV - Reupload

      4

    • Randmaa

      Update?

    • sad

      one issue, around fov 100 object start to dissapear or become transparent like in factory the box in underground area near office

    • Rustin

      Please update, FOV is working, but HUD FOV is not!

      • Digital

        Did you ever figure out a fix for this?

      • Rustin

        No( hoping for update from author

    • DM4

      This mod is the biggest thing missing from 3.6.0.

      1

      • WhomstMD

        Complete agree

      • LazyAmerican

        This mod is absolutely essential...not touching any new version till it's updated.

      • JulioZer

        I tried it on 3.6.1 and it work for me.

      • Rustin

        fov is working, but not the hud fov

    • Hog

      having an issue with the mod the launcher says the mod is incompatible with 3.5.8 "ModLoader: Mod (SamSWAT-FOV) is incompatible. It must implement at least one of IPostAkiLoadMod, IPostDBLoadMod, IpreAkiLoadMod" hopefully it gets updated soon or its just a minor bug on my end cause other people says it works fine for them

    • UNLKY_HNTR

      Hey, short question: does this mod just move the Weapon Model or does it let me increase the overall Game FOV? (Vertical FOV)

      BTW: I would like to donate some money but the donation site is closing down so I cant. if you have a PayPal please let me know

    • Sp0ntaneous

      anyone know if is okay for 3.5.8 ???

      • ScytheEU

        yup works perfect

        1

    • plebeian_rat

      works for me on 3.5.7, thank you!!

    • Sanote

      Oi, Sam.

      It works perfectly in 3.5.3 animebuttmove

      1

    • TheRSK

      Hello, I can't speak English. This is machine translation.

      Your module conflicts with the following modules. You can download and try to repair it. Of course, you can not repair it. I just give feedback. I wish you a happy life. Thank you Increased FOV - SPT Mods Workshop (39)Increased FOV - SPT Mods Workshop (40)Increased FOV - SPT Mods Workshop (41)

      https://hub.sp-tarkov.com/file…-s-scope-tweaks/#comments

      https://hub.sp-tarkov.com/file…taine-s-fov-fix/#comments

    • Cosm1c Gam3r

      Changing in game max FOV slider and then using higher FOV makes in game artifacts like see through doors and walls at greater distances. This is not mod fault. It is more like game engine fault. But just wanted to mention this.

      Sam. Is it possible for you to make a MOD that allows to change FOV for weapons ADS viewing and separate for changing scopes FOV. Not sure how game utilise this but what I would like to change is this magnification effect outside of scope while aiming through magnifying optics.
      I really wonder if this is possible to disable magnification of whole screen view along the scope zoom and leave only scope zoom.

      Would be cool to have also blurred vision outside scopes for freeing some FPS. Not sure if this is possible through moding.

      • Aldroyd

        amand's graphics is what you're looking for

    • FatherWinters

      Is there a plan to push this mod to 3.2.3 at some point soon?

      I think right now it would be amazing to push since a lot of great mods haven’t pushed to the new version yet so getting ahead of the curve would be great to see for such a useful mod Increased FOV - SPT Mods Workshop (45)

      • LazyAmerican

        Does it really need it though? Pretty sure it works as I've been using it for 3.2.3 this entire time

      • Tabi

        Mods always need updates to prevent broken sh*t, so yeah.

    • EgoThief

      Loving this!

      Any possible way you can add some key shortcuts to increase and decrease the FOV in real time?
      Also, a value slider for how fast the key shortcuts increase/decrease the FOV

      That way we can get some zoom shots using Camera Unsnap Mod

      Increased FOV - SPT Mods Workshop (49)

    • ccm1207

      Possible to remove fov change/zoom when ads with 1x optic?

    • ajdrigs

      Holy sh*t, I Love you so much.

    • walisbourne

      is there an advantage to a bigger fov? i been playing at the default 50 since i been playing

      • Keaton

        its pretty self-explanatory.. you see more..

      • PaveThePaha

        ---
        This is yet another one of those "to each to their own"-things.

        But generally speaking the more wider screen / display / monitor one has, the more field-of-view generally means less "tunnel-vision" and overall wider/better, well, field-of-view.
        In practice if you'd be surrounded by monitors, you could use the full 360-degree FOV-setting to be able to see "circularly" fully around you;
        otherwise you will experience "fisheye" or other "perspective distortion"-effects if your FOV-setting is too large for your monitor-setup.

        Of course, the opposite is also true:
        If you have a miniscule display-monitor, then to avoid the fish-eye-effect you're pretty much locked to use the lower than 100-degree-FOV-settings.

        On a related note, if one was to use "virtual-reality"-goggles or other related motion-tracking-devices

        ( E.G. "TrackIR" ),

        you could essentially turn any display-monitor to be able cover the 360-degree-field-of-view through the "panoramic"-effect
        ( though, of course, the FOV-setting itself shouldn't be 360-degrees in this situation unless you want to pretend to be a 360-FOV-action-camera ).

        For a reference:
        In real-life, generally humans (hom*o sapiens) have around 120-140-degree "stereoscopic" field-of-vision even without "speed-reading" or other related training-training and without having to into a "chameleon"
        ( though of course, the edges of the real-life-FOV are much more smeared since our eyes also aren't protruded to increase the focus ).

        (( Sorry-not-sorry-at-all for getting an inspiration to write a "explain-like-I-am-five (ELI5)"-comment in relation to the question. ))
        ---

        22

    • Lua

      Red

      3

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